Jade Raymond Starts ‘Haven’, A Montreal-Based Independent Studio Making A New Title For PlayStation


Former Assassin’s Creed and Watch_Dogs producer Jade Raymond has announced she’s starting a new studio based out of Montreal entitled ‘Haven’, which will be an independent studio but one developing a new IP for PlayStation. Previously, Jade was working as Vice President over at Google Stadia, but as Google confirmed they would be getting out of the business of developing exclusives and going another route, Jade stepped down from that position.

Jade talked more about her decision to start Haven over at the PlayStation blog:

“Whether it’s playing Settlers of Catan with my kids or Valheim with my team, games continue to bring me joy. They’re a way to relax, connect, and share experiences with people I care about. And the act of making games is, in many ways, even more fulfilling. Getting to bring together experts across so many different creative fields – from music composers, to concept artists, to programmers (yes! programmers are creative too!) into a perfectly synched orchestra that delivers new worlds for players to explore. For me, there is nothing more fulfilling or rewarding I can imagine doing.

As I took stock of my career over the last few years and started to think about what to do next, I came to a very simple conclusion: I need to get back to what I love doing most, and do so in a way that gives our team the freedom to explore, inspire, and create.

And so today I’m announcing Haven, an independent studio where many of the talented game developers I have worked with for years (and love dearly!) are coming together to do what we are most passionate about. It’s time for us to refocus on GAMES in a place where we can practice our crafts without any barriers or impediments. We want to create worlds where players can escape, have fun, express themselves, and find community. We want to pour our passion into a project. We want to make something wondrous for people to experience. Because we believe in the power of games to bring joy to people’s lives. And Sony does, too. Their commitment to excellence is unmatched. It’s why I couldn’t be happier for their backing and support.”

With the troubles Jade has had developing new IP at existing publishing studios, it’s not surprising that she’s taken her talents elsewhere and decided to form her own studio.    It’s equally unsurprising that she’s partnered up with PlayStation, which seems eager to take an early lead to win this console generation with as many exclusive titles as possible.

Of course, depending on the size of the project it can often take years for new studios to not only create a proper company but a new IP. With Guerilla Games it took seven years of development time to release Horizon: Zero Dawn. Though Playground Games started a studio to make open-world games back in 2017, it wasn’t until 2020 they announced they were working on Fable, and the game has no rough release date or even gameplay footage available.  In other words, it will likely be a while before Haven is ready to unveil this new IP.

  Former Assassin’s Creed and Watch_Dogs producer Jade Raymond has announced she’s starting a new studio based out of MontrealCOMICONRead More

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