I Don’t Have Friends, I Got Family: Reviewing ‘Lunar Room’ #3

Limited series, especially those featuring all-new characters and all-new worlds, have to move quickly and deliberately when building something that captures the audience’s attention. Lunar Room kicked off with an issue that laid out the world and the central characters and their issues, while the second showcased some of the character interactions and traits while diving deeper into the past that informs the story present.

With this third issue, Danny Lore peels back the curtain, even more, to really give us a look at who Cynthia “Sin” Breaker is and where she came from and also kicks the overall story into a whole new gear. Lore weaves character beats and world-building together so seamlessly, making it all seem like the simplest thing to do. In just three issues all the characters feel very fleshed out and deep, their voices and personalities and motives all different and fully established at this point (leaving enough room for further surprises and reveals).

None of these characters feel like they just appeared two issues ago, they have weight and depth and feel almost as established as any characters in other stories that have been around for years or decades. All the glimpses we’re getting of the ways this science-fiction meets fantasy world works are intriguing. Enough is given to fit the story and not overwhelm, with tantalizing glimpses of how much more there is just beyond the horizon. While on one hand, it can be interesting to know “everything” about a world that a story takes place in, there is something even more satisfying about knowing that currently, one is only inhabiting a small corner of a much wider universe.

All the elements of the magical fantastical pieces of this world alongside the grounded ‘real-world’ elements and the action are detailed and have a fun but sharp edge to them thanks to Giorgia Sposito and DJ Chavis. All the fleshing out of the world is here visually, as we’re shown the world and not just told about it. It really looks like a city that one could walk through right now, but with a far more magical touch to it all.

Sposito’s paneling choices are great as the book easily slips between full-page panels and pages with a variety of panel shapes with the surrounding white space providing the perfect border. Action moments that we see are powerful and brutal, but actually, the tense nature is even more effective in the variety of panels where we’re not even shown what Sin’s werewolf family is doing, but the SFX sounds and the ‘silence’ and blood make it even scarier.

Chavis’ colors are bright and slick, really smooth, and pop in a lot of places while also remaining dark and shadowed to give a heavier feeling to everything. It fits the tone as magic can make things feel bright or fun but there is also the inherent darkness that permeates this hard world, and the colors and tone of the pages reflect this perfectly.

Also helping set that tone are the lettering choices from Andworld Design that are on display. Having the caption boxes that switch narration between Sin and Zero remain a perfect choice, and the work done to make them distinct and matching of the character’s personalities makes it even more effective. Not just in the color change, but there is a notable energy change between the boxes. As mentioned above there are a lot of powerful SFX that help enhance the action and tension on many pages, from screams to growls to howling.

Lunar Room #3 is now on sale in print and digitally from Vault Comics.

Limited series, especially those featuring all-new characters and all-new worlds, have to move quickly and deliberately when building something thatCOMICONRead More

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